

It is still possible to make up the difference with a combination of lesser items, flag bonuses, and a lot of fighting to earn bonus points for dealing damage, but it's very difficult. Golden Snitch: The Key Relic is worth five times as much as other items (which are usually the best source of points).Glass Cannon: Vikeif is probably the most prominent example, with the second-highest attack power of all the AI hunters counterbalanced by low defense and HP.Jacobson claims that they're ridding the world of "mutants" affected by some virus, but the actual effects of said virus are never seen or explained. Final Solution: What B PHS is planning for their enemies.He has high speed and decent attack power, but he's also got a big fat zero in defense (almost all other AI hunters have at least 1 defense) and only mediocre HP. Fragile Speedster: Shuichi, more so than any other AI hunter.These where removed from the overseas releases, however, a third one was kept in featuring the mission broker and 5 Messiahs half-naked and showing off their muscles. Fanservice: Two secret "Service Cut" wallpapers, one featuring Sharona, Cristina, and Jane in swimsuits at a beach, and another of them as Pit Girls.However, this prevents you from playing any story missions and removes character customization completely (the game determines your stats for you).



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This gets especially frustrating when the deck's running low and they would otherwise have a full hand (thus preventing them from drawing a card the next turn), since it means that GON shows up that much faster. Thus, you'll witness such idiotic situations as trap cards being placed in chokepoints leading to dead ends (which usually results in the same player getting caught by their own trap) or playing movement-boosting cards when they're standing right next to their target. AI opponents tend to play cards blindly and with little regard for strategy.AI's with higher attack tend to be much more aggressive, choosing to pick fights with other players when the opportunity presents itself, while AI's with higher speed will prioritize locating the key item first and making a beeline for the exit. Artificial Brilliance: The AI's, while not generally being difficult to play against, actually tend to follow some sort of pattern of priority in terms of what their goals are as the game progresses.
